Tuesday 17 July 2012

Ender's Game--Fiction

Ender's Game by Orson Scott Card is a bit disturbing.  It's set in the future, and all the characters are so manipulated by each other the plot can be a bit hard to keep track of.

Andrew "Ender" Wiggin is a third child in a world where having more than two children is discouraged for reasons that are never explained.  He was born for a reason:  his siblings, Peter and Valentine, did not fit the destiny they were planned to have.  Peter is too violent; Valentine too gentle.  Ender is six at the beginning of the book.  This is an important note to make.  Because he is taken away to learn to be a solider, off the planet Earth to a small colony where boys are trained to fight in situations with no gravity, and assume command positions, all to fight an alien enemy known as the "buggers" by most people.  Ender is brilliant.  He thinks in ways no one else does, and begins to win.  Along the way, he deals with bullies, most of whom bigger than he is.  Meanwhile, his siblings take assumed names and proceed to conquer the internet; Peter wants to become a world dominator, and it seems likely that he will succeed.  Ender is graduated early, and begins to assume what he thinks is a practice command position in simulators....

What struck me about this book was the children.  There are several scenes where Ender is in charge, and he is thinking like a grown man, indeed, a grown man who is world-weary.  But he is twelve.  His siblings are more normal, but the artificial adulthood thrust on Ender was disturbing to me.  That said, he's a character that one can emphasise with easily.  He doesn't want to hurt anyone.  But he needs to win.  I liked the ending, though.

The only problem with this book is perhaps its strength, as well.  Because you experience it with Ender, you are as bewildered as to the end as he is.  It's impossible to see where it's all leading.  And then at the end, you realise that it was there all along, right in front of you.
The status of this book is Recommended/Highly recommended for older readers who know enough psychology to "get" it.

Saturday 14 July 2012

Trickster's Choice -Fiction

Trickster's Choice follows Alanna and George Cooper's daughter, Ally, on a highly interesting adventure in the Copper Isles.

Aly is sixteen, bores easily, and seems to have no direction to her life.  She wants to be a spy in her father's command, but both he and her mother refuse to allow her. When Alanna comes home from fighting a war, Aly, in a fit of temper, sets sail around the cove with the intention of staying for a few weeks with some people she knows.  Captured by pirates, Aly is made a slave of the Balitang family.  All is not so simple as it seems, however.  The Trickster God has plans for Aly...plans that are dangerous, and deadly...

Tamora Pierce has done it again.  All of her girl-characters are drastically different, but inherently likeable.  The status of this book is Highly Recommended.

The Tea Companion: A Conniseur's Guide by Jane Pettigrew--Nonfiction

The Tea Companion by Jane Pettigrew is an incredible book.  Definitive, well-written, and interesting, it captured my attention and held it.

Beginning with the history of tea in all countries, it goes on to discuss the different types; the sorting process; blending process; dishes, pots, and other accessories historically used (with pictures!); and even the lingo used by various types workers.  That's just the first half.  The second half is a guide to every kind of tea from every region: truly, a mini-encyclopedia.

What I most liked about this book was that it was truly unbiased.  It approached tea with a large appreciation for it, but it was about the drink itself, rather than the health benefits.  It didn't feel like an advertisement at all.  The information was satisfying, but also explained in a way a beginner could understand it.  The status of this book is Highly Recommended.